| Hegemony: Philip of Macedon (PC) |
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| Written by Tarth | ||||||||
| Thursday, 26 August 2010 17:43 | ||||||||
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![]() Chronicling the exploits of Phillip of Macedon (Philip the second) is no easy feat. His multiple marriages, military campaigns and cunning use of social warfare are sources of legend. Along with those historical bits of fame, Philip was also the father of Alexander the Great. With that being said, Longbow Games from Toronto, Ontario, Canada have done an exemplary job of recreating the fantastic military campaigns of Philip of Macedon. The span of the game covers the conquering of Greece and the defeat of the Persian invaders. This RTS is unquestionably well put together, very long, and incredibly fun. Facets of Hegemony have made game play interesting, more so than other RTS games I have played. I am a big fan of the Total War series but I am not a big fan of load screens when I want to wage a battle. Hegemony takes care of this gracefully. Instead of loading when a battle takes place, you are able to scroll down from an overall map directly into a battle that is being waged. This feature is a highlight for me because it allows easy movement from multiple battles I might be waging, as well as seeing potential changes in the situation based upon terrain and proximity to other resources. I can siege a walled town, have a naval battle with an invading Athenian Trireme, and capture farmland for a potential future move, all easily done with the scrolling feature, and done simultaneously! The game can also be interrupted with the standard pause feature, which you can set to automatically happen upon food outage, enemy sightings, or being attacked. Now that feature sounds great, but I have found it at times to be a bit tedious, especially when I siege a walled city and enemy troops file out to try to rout my armies. Setting supply lines is also a large part of the game. Trying to make sure you have enough food going to the front, all the while making sure mines have supplies and your Villas that house generals have supplies is quite challenging. Cities can only have so many supply lines based upon the markets in a city or the presence of a maritime dock.
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