| Tales of Vesperia (X-Box 360) |
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| Written by Jeff Phelps | ||||||||
| Saturday, 14 February 2009 14:25 | ||||||||
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![]() Tales of Vesperia is the latest entry into the fairly successful Tales series. There are more than ten games in the series spanning multiple consoles, Starting with Tales of Phantasia back on the Super Famicom. While the series has changed much from its beginnings, it still remains the same in some aspects. At its core, it is still a Japanese RPG series. The Tales battle system has always been what separates it from other RPGs as it Plays more like a fighting game than a traditional turn based RPG. Battles are fast, furious, and fun. Sometimes they get a bit button mashy, but they are never really dull. Tales of Vesperia is no different. The battle system is pretty much the same as 2007’s Tales of the Abyss. Not a lot has changed, and not a lot needed to be. Combat flows smoothly, and is enjoyable and easy to learn. B for normal attacks, A and a direction on the thumbpad for skills, or “Artes” as they are called. String them together and its a combo. I found myself grinding for experience even when I didn’t need to just because battles were really fun. Although if you really wanted to, you could download character levels from Xbox live. Seems kind of a waste, but if you need to its there.
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| Last Updated on Sunday, 19 July 2009 14:25 |

















