Tatsunoko Vs. Capcom (Wii) PDF Print E-mail
Written by Jeff Phelps   
Saturday, 13 March 2010 08:37

 

People you've probably never heard of, versus people you might have heard of.

For a lot of fans of Capcom's Vs series of fighting games, the above was probably a true statement. I admit, there were quite a few characters I did not recognize, and that goes for both sides of the roster.  This doesn't mean the game isn't an absolute blast to play, though. Tatsunoko Vs Capcom is a solid and welcome entry into the series. Especially since the Wii doesn't have many good fighting games.

If you have never played any of the Vs games before, it plays like almost any fighting game, except the catch is you pick two characters (or one giant character) and can switch between them during the fight. All fights are one round, and go until one side loses both characters. For those of you who are familiar with the series, you will notice some changes, most notably about the button layout. Its much simpler than the previous games. Gone are the six button layouts of the previous entries, where you had three buttons for punches and three for kicks. Instead it has four buttons: a light attack, medium attack, strong attack, and one to call in your partner. There is no separation between punches and kicks. I think this was a good change; it's easier for people who are new to the series, yet complex enough for veterans.

Capcom also really decided to ramp up the craziness in this game. The Vs series has always seen exaggerated super moves and insane combos. This game really takes it to extremes though. The first thing you're likely to notice is that when you do a combo the counter tells you how much damage you did, which is measured in billions of damage. A simple three hit combo apparently does 2.32 billion damage to your opponent, or roughly 2% of his health. Hyper combos have some really flashy animation sequences, and some are just down right ludicrous!

The characters are both beautifully cell shaded and animated. The action of the game flows smoothly even when things get chaotic, which they often do.

While I mostly played the single player arcade mode, I did spend a little bit of time with TvC's online mode. In the little bit of time I spent with it, it seemed to run fairly smooth. I've heard people talk about having trouble with dropped games and lag issues, but I never experienced any of that personally. What I did experience was total defeat; apparently I still have a ways to go before I'm really ready to play online.

One reason I was kind of nervous about purchasing this was that I wasn't sure how well it would control. The game seemed like it would be impossible to play with the nunchuck and Wiimote, or even with just the Wiimote sideways. Thankfully you get the choice to use either the Gamecube or Classic controller. The manual itself recommends the Gamecube controller.  I'm gonna say they are wrong, however; the correct answer is the Classic controller. (unless you have an arcade stick).  It was just the controller that felt the most natural to me, and I had no problems what so ever. It was easy to pull off combos and special moves.

Tatsunoko vs Capcom was one of the best fighting games I've played in a long time. It was well worth the $50 price tag. If you are a Wii owner and a fighting game fan, there is no reason not to pick this game up. Even if you don't recognize most of the characters.


System: Nintendo Wii

Genre: 2D Fighting
Experience: Beat arcade mode with all characters and spent a little time with online mode

 

 



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