| Super Mario Galaxy (Wii) |
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| Written by Joe Wood | ||||||||
| Wednesday, 01 July 2009 23:33 | ||||||||
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![]() Galactic Bliss Mario Galaxy begins with a festive carnival in the Mushroom Kingdom. This fun is spoiled however when Bowser shows up in one of the most intimidating scenes ever for him, not just kidnapping the Princess, but taking the whole castle into space. Mario attempts to go after him, but fails and is marooned on a distant planet where he meets Rosalina and her companions, the Lumies, a race of intelligent starmen. Mario then begins his quest to recharge Rosalina's space station so that she take take him to the center of the Galaxy for an epic confrontation with Bowser. Let me start by saying that this game is, without a doubt, one of the best games I have ever played. I enjoyed it immensely. This game does everything right. The Wii’s motion controls are integrated into the game nearly seamlessly, and don’t feel like another tacked-on feature. The musical soundtrack is great, combining great new tracks with remastered old ones from Mario’s classic adventures. The story, while pretty much the standard save the Princess from Bowser storyline, still makes for a great game through the addition of supporting characters, such as the Lumies. The most important thing about this game, though, is that its just plain fun. Galaxy has that certain magical quality that appears rarely in games, but when it does, the result is amazing. Games like Super Mario World, Sim City, Harvest Moon, and many others all share this mysterious fun factor. These are timeless games that make you feel a sense of wonder and discovery no matter how dated and stale the graphics and music becomes. Mario Galaxy sends you on a journey through the universe, but it still stays comfortably familiar. I can find very few things wrong with this game, but if I have to pick nits, there are a couple I can mention. First and foremost, The game does become punishingly difficult as you close in on the last few stars. To be fair, this is extra content that exists solely to provide more play time to the player, but things still get frustratingly hard for a Mario game. Also, the Wii controls, while they worked quite well for the most part, did occasionally cause some frustrating moments for me due to general inaccuracies of the Wiimote and nunchuck combo. If you own a Wii, you need this game. There is no acceptable excuse for not owning it, pure and simple.
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| Last Updated on Sunday, 19 July 2009 14:28 |

















